For years, Nintendo has done dual opposite forms of “Zelda” games: Home console “Zelda” games, like 2017’s “The Legend of Zelda: Breath of a Wild,” and unstable console “Zelda” games, like 2007’s “The Legend of Zelda: Phantom Hourglass.”
The home console games are deliberate a “main” array games, and usually come out each 5 to 10 years. The unstable games are deliberate side stories, and come out somewhat some-more often. They’re all critical games for Nintendo, of course, though they’re partially really opposite approaches to a massively critical “Legend of Zelda” franchise.
With a Nintendo Switch, that functions both as a home console and a handheld, a description between home console and unstable console has ended. Look no serve than the new proclamation of “Pokémon Sword” and “Pokémon Shield” for justification of that fact: The Pokémon array has always been a unstable franchise, though no longer.
With “Link’s Awakening” entrance to a Switch, there’s another square of vital justification that a separator between home and unstable console no longer exists for Nintendo.