Hands-on with Nintendo’s weirdest, and maybe rarest, classical …

The collectability of Nintendo’s “classic mini” consoles can't be overstated. Even after restocking a NES Classic Edition’s original singular supply this year, a association has hardly been means to keep adult with direct for both a NES– and SNES-flavored dips behind into a nostalgia pool, in a West or elsewhere.

But if we suspicion those systems were singular and desired enough, we ain’t seen nothing. This week, Nintendo went one serve by releasing a special-colored, new-games chronicle of one of these systems, designed and marketed privately for fans of Japanese Shonen Jump manga array like Dragon Ball, Captain Tsubasa, and Fist of a North Star.

Shortly before Amazon Japan sole out of a allocation on Sunday morning, we slammed down $87 USD and placed an sequence to see what a Shonen Jump 50th Anniversary Famicom Classic Mini was all about. We fast schooled that this central Nintendo product is distant from a slipshod recover with a trademark embellished on.

Differences, Kanji, and disks

Nintendo’s latest classical product, announced in May of this year, outlines a manga magazine’s anniversary miracle in a few conspicuous ways. The biggest is that a emulated ROM library is totally opposite from possibly a strange Famicom Mini or a NES Classic (whose diversion libraries mostly overlapped). Instead of 30 general hits like Super Mario Bros. 3 or The Legend of Zelda, a Jump Mini comes packaged with 20 Jump-related games, and they’re all dirty with Japanese text.

  • Ankoku Shinwa: Yamato Takeru Densetsu
  • Captain Tsubasa
  • Captain Tsubasa 2
  • Dragon Ball: Shenron no Nazo
  • Dragon Ball 3: Gokuden
  • Dragon Ball Z: Kyoushuu! Saiyajin
  • Dragon Quest
  • Famicom Jump: Hero Retsuden
  • Famicom Jump II: Saikyo no Shichinin
  • Fist of a North Star
  • Hokuto no Ken 3: Shin Seiki Souzou Seiken Retsuden
  • Kinnikuman: Massuru Taggu Matchi
  • Kinnikuman: Kinnikusei Oui Soudatsusen
  • Magical Taluluto-kun: Fantastic World
  • Rokudenashi Blues
  • Saint Seiya: Ougon Densetsu
  • Saint Seiya: Ougon Densetsu Kanketsu-hen
  • Sakigake! Otokojuku Shippuu Ichi Gou Sei
  • Sekiryuuou
  • Tenchi wo Kurau

Soccer RPGs, Dragon Ball adventures, and side-scrolling movement games browbeat a selection, while Nintendo throws Shonen Jump fans a bone with one tangentially associated game: Dragon Quest, famous in a West as Dragon Warrior. (Jump wasn’t concerned with a game, nonetheless DQ lead artist Akira Toriyama is inextricably related to Jump history, and DQ had never seemed on a classical Nintendo console before this one.) At any rate, your mileage with this program collection is mostly fortuitous on laxity with these array or a Japanese language.

From all appearances, a games are emulated with a same hardware-software multiple as a strange NES Classic and Famicom Mini, finish with matching menu options. But that’s not to contend a complement works in accurately a same way. Jump Mini owners can demeanour brazen to a totally Jump-ified interface, with a sum palette barter on a game-sorting menus and with opposite menu music. Instead of conference a strange mint descant coded for a classical consoles in 2016, a Jump Mini rotates by a opening songs from many of a enclosed emulated games. (You’ll hear a thesis for Dragon Ball: Shenron no Nazo a lot.)

The Jump Mini, like a predecessors, also includes an discretionary “screensaver” demo tilt of several games when players leave a complement idle. But this one has a singular twist: before that screensaver starts personification out, singular pushing plays and pixellated Jump faces fill adult a whole screen, surrounding a hulk Jump 50th anniversary design.

Like a Famicom Mini, a Jump Mini includes built-in support for a Famicom Disk System. One of Jump’s games, Kinnikuman: Kinnikusei Oui Soudatsusen (based on a authorization that was protected in a US as a M.U.S.C.L.E. comic/cartoon series), was a Disk System disdainful that was never ported outward of Japan, and booting it on a Jump Mini means sitting by a Disk System’s Mario Bros.-themed loading interface.

That’s gold, Jerry! Gold!

There’s also a perfect matter of how this thing looks, that is expected adequate to make Jump Mini a desired nerd-shelf option. In short: it’s handsome.

Nintendo’s Famicom pattern has always included some golden touch-ups, given a built-in, connected controllers debuted as red-and-gold pads in a ’80s—and a initial Famicom Mini practical that character to a small reproduction controllers. For this Shonen Jump edition, Nintendo went forward and transposed all of a gray-white on a console’s box itself with a same glossy shade, as well. Since a cosmetic extraneous has been brushed with a really slight texture, a golden tinge catches light impressively, and it pairs with Famicom’s iconic dark-red tinge in a approach that screams “expensive ’80s toy.”

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