@Lizuka copiousness of people will compensate $60 for only personification 1 or 2 of these games and carrying a small console on a shelf, or only buy it for a consequence of carrying it.
Why would they put these adult for particular sale when they can only put inexpensive roms on a inexpensive chip in a 3d printed famicom case, of that they’ve already grown and have been producing for years and get a full $60 from people instead of only $6 for particular titles?
It is cheaper to only force it on a eShop and forget about it, generally given they’ve grown a emulator for Online subscribers anyway, though they’re doubtful to sell as many copies of particular titles. we consternation how many Wii/U VC titles sole over a million, substantially nothing of them away and many substantially didn’t even strech tighten to 100k
Pokemon R/B/Y/G is a best offered that we can find and sole 1.5 million between a 4 games during final central count. so that’s 1.5 x $10 – roughtly $3.75m per pretension as a best example. In contrariety a NES classical in it’s initial run of good underneath a year sole around 2.3 million units during $60 a pop, roughly $5.5m per title.
Add consumer disappointment during carrying to compensate to buy a same games for a 4th or 5th time and Nintendo indispensable to change a strategy, now they’re charging we $60 for shopping your favourite NES diversion and consumers are ‘happy’ about it instead of being undone during carrying to compensate $6 to buy it again. or improved nonetheless (for Nintendo) they’re charging we $20 a year to play your favourite NES diversion again as partial of a Online service. so now we compensate for your favourite diversion each year either we play it or not.