There’s a reason since Bethesda is happy to move Skyrim to any height that can support it.
After a recover of Skyrim: Special Edition on PC, PS4, and Xbox One in Oct 2016, Bethesda continued a pull to bringing a diversion to even some-more platforms.
A bit over a year after Skyrim: Special Edition done it onto a Nintendo Switch, followed by a recover of Skyrim VR on PlayStation VR in November, and again progressing this year on PC.
And if all of these opposite versions weren’t enough, Bethesda’s Skyrim: Very Special Edition, that we suspicion was a fun E3 joke, incited out to indeed be a correct diversion played on Amazon’s Alexa devices.
Clearly, then, there’s a reason since a diversion only doesn’t die.
“Even now, a volume of people who play Skyrim 7 years later; millions of people any month are personification that game,” diversion executive Todd Howard told Geoff Keighley in a review during a Gamelab eventuality in Barcelona (via Games Industry).
“That’s since we keep releasing it. If we wish us to stop releasing it, stop shopping it.”
There’s positively a marketplace for it, quite on newer platforms like Switch and VR. But even on PC, a diversion still gets millions of players any month.
There’s also a evidence that a Special Edition is arrange of a new diversion since of a further of mod support on consoles, something PC players have enjoyed for decades.
It’s going to be a while nonetheless before a subsequent Elder Scrolls diversion is released, so there’s always a possibility for another Skyrim re-release on a subsequent era of consoles. Though maybe Bethesda will be too bustling with Stafield during that indicate to care.